Rummy - It first appeared in the early twentieth century. Rummy is best played with 2 to 4 players, but up to 6 can take part. Either a fixed number of deals are played, or the game is played to a target score.
Rummy Rules: Rummy is a group of card games notable for gameplay based on the matching of similar playing cards. The term is applicable to a large family of games, including Canasta and Mah Jong.
Basic Rules of Rummy
The game is best played with two to four players, but up to six can take part. Either a fixed number of deals are
played, or the game is played to a target score. The number of deals or the target score needs to be agreed before
beginning to play. One standard deck of 52 cards is used.
Dealing Rummy Rules
The first dealer is chosen randomly, and the turn to deal alternates if there are two players, and rotates clockwise if
there are more than two. In a two player game, each player is dealt a hand of ten cards. Seven cards each are dealt if
there are three or four players, and when five or six play each player gets six cards. The cards are dealt one at a
time, and after the deal, the next card is placed face up on the table to start the discard pile, and the remainder of
the deck is placed face down beside it to form the stock. The players look at and sort their cards.
Playing Rummy Rules
In each turn, a player may either take the top card of the stock, or some portion of the discard pile. There may be
further requirements that restrict taking cards from the pile.
The object of the game is to dispose of all the cards in your hand. There are three ways to get rid of cards: melding,
laying off, and discarding.
Melding is taking a combination of cards from your hand, and placing it face up in front of you on the table,
where it stays. There are 2 kinds of combination: sequences (a.k.a. runs, 3 or more cards of the same suit in
consecutive order), and groups (a.k.a sets or books, 3 or 4 cards of the same rank).
Laying off is adding a card or cards from your hand to a meld already on the table. The cards added to a
meld must make another valid meld. Depending on the game, the distinction between your own melds and other players'
melds is made, and you may be allowed to add cards only into your own melds. Some variations Rummy rules allow melding
only at the end of the hand.
Discarding is playing a card from your hand on top of the discard pile.
Going Out Rummy Rules
When a player has gotten rid of all of their cards, they win the hand. There are 2 variations. Either the player must
discard the last remaining card in their hand on the last turn, or they need not. Playing with this rule makes ending a
hand slightly more difficult.
Scoring Rummy Rules
When someone melds all his/her cards (except, possibly, for one, which is thrown into the discard pile), the hand ends
and the scores are calculated. In some games everyone can make melds at this phase, and some games allow a player to
end a hand with a few unmatched cards in his/her hand.
You typically get positive points for your melds, and/or negative points for non-melded cards in your hand. In some
games large bonuses are given for special, particularly difficult melds. Also being the person who melded all his/her
cards is usually awarded, depending on the game this award may be rather small compared to other scoring, or it can be
the deciding factor of the game.
Face cards (K,Q,J) are worth 10 points each, Aces are worth 1 point each, Number Cards are worth their face value.
Rummy rules and several versions of Rummy card games, available to download or play online.
The most relevant links we could find, placed here free
Free Downloads Center
- Rummy card games downloads. www.freedownloadscenter.com
- Rummy rules: dealing, playing, scoring and some variations. en.wikipedia.org
- Rules of Rummy card game, dealing, playing, going out, strategies, links to Rummy card games online, and more Rummy rules. www.pagat.com
- Variations of Rummy card games and their respective rules. www.pagat.com
- Additional information about Rummy card games. Rules for Gin Rummy, 500 Rummy, also Contract Rummy. www.rummy.com
Gin Rummy Rules
Gin rummy (or Gin for short) is a simple and popular two-player card game. The basic game strategy is to improve one's
hand by forming melds and eliminating deadwood. A player's "deadwood" cards are those not in any meld. His deadwood
count is the sum of the point values of the deadwood cards, aces are scored at 1 point, face cards at 10, and others
according to their numerical values. Intersecting melds are not allowed; therefore, if a player has a 3-card set and
a 3-card run sharing a common card, he can only count one of them and must count two cards as deadwood.
Gin Rummy Rules
In standard Gin, a player may not knock unless he has 10 or fewer points of deadwood. He must knock if he has 0
points of deadwood (known as going Gin or having a Gin hand). To knock, the knocking player ends his turn by discarding as
usual, announces that he is knocking (generally by simply placing his discard face down), and lays his hand out
with the melds clearly indicated and deadwood separated. The other ("defending") player is then entitled to lay off any
of his deadwood cards that fit into the knocking player's melds.
Gin Rummy also has its own variations.
Michigan Rummy Rules
Also knows as 500 Rum, Rummy Royal, Tripoli, Calliente, or Poch, among others. The
primary name in the United States is Michigan Rummy and there is a corresponding game board with cards which is still
sold today. The game of Canasta and several other games developed from this popular form of rummy. The
distinctive feature of Michigan Rummy rules is that each player scores the value of the sets he melds. Michigan Rummy
may be played by anywhere from 2 to 8 people, but it is best played with 3 to 5 players.
Michigan Rummy is played using a standard 52-card pack. When playing with more than 4 players, a double pack should be
substituted. An ace counts as 15 points whenever it is played. Face cards count as 10 points each. Other cards count
their pip value.
The object of the game is to score points by laying down and laying off cards as in regular Rummy rules, in matched sets of
three or four, and in sequences of four or more cards of the same suit. Aces are high or low. The game is played in
rounds of three phases or "hands", not all of which are compulsory.
Michigan Rummy Rules: Optional Phases
In each corner of the Michigan Rummy board there is an Ace. Before the deal or before the players have looked at their
cards the dealer can decide to place a bet on one of these Aces. If the players would like to cover the bet they must
place an equal amount on the Ace. The cards are then revealed and the player with the Ace that was bet on must declare
it. This is called betting on the corners.
The Poker Hand, also optional but usually played, runs according to a single-handed game of Five-Card Stud.
Each player selects five cards from their hand to be their poker hand. The player to the left of the dealer may
declare a bet or decide not to bet (fold). Each player may bet or fold, and once the highest bet has been met by all
players who have not folded, the best poker hand wins the pot.
More Rummy rules for Rummy variations can be found